



There's a good range of game modes in Geometry Wars 3: Dimensions, many of which have been lifted straight from the previous titles. So check your expectations at the door as I try to look at this game in isolation and let the concussive force of its neon explosions wash over me. The thing is, while Geometry Wars 3: Dimensions is an exciting shooter, it does not feel like previous games in the franchise. though at points the game did have me muttering to myself in the office. Times that I say that the visual experience is a "sea of off-white phosphorus that sears your eyeballs, making it impossible to keep track of enemies appearing within the explosions", which sits in stark contrast to "the vector-esq electronic lines look incredible, bringing every part of the game to life". Before I start, let me be clear I know that there are multiple points in this review when I sound schizophrenic, where my own opinion conflicts with itself.
